![]() ![]() ![]() Latency's no longer really an issue for modern VRAM, however, which is why the Series X/S have joined PlayStation in using GDDR6. In that, memory latency was more important than the raw bandwidth the PlayStation 4 preferred in its own GDDR5-based setup, with only a small amount of DDR3 for background tasks.īest CPU for gaming (opens in new tab): The top chips from Intel and AMDīest gaming motherboard (opens in new tab): The right boardsīest graphics card (opens in new tab): Your perfect pixel-pusher awaitsīest SSD for gaming (opens in new tab): Get into the game ahead of the rest The old Xbox One used traditional RAM, ostensibly because it was conceived as a multi-tasking machine and not just a games console. ![]() Microsoft's console made the switch to using graphics memory entirely in this generation, and now it's creating a situation on the PC where Windows could, theoretically, operate using only a pool of traditional video memory on a graphics card. This is what makes the GPU Upload Heaps so interesting to me. Though it's fundamentally going to be similar to the way Microsoft's own Xbox Series X (opens in new tab)/S consoles interact with the shared VRAM that makes up the entirety of their systems, so you'd think that it should be quite straightforward for developers used to the Xbox Velocity architecture to implement. And, because it is new, it's not likely to find its way into games for a while yet.
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